Collecting Badges

Athlete

Athlete

Athlete Activities Cub Badge post 2002

Activity badges are worn on the left hand sleeve and in the order in which they were earned

To earn This badge the Cub must complete the following

1.       Take part in an appropriate warm-up and warm-down routine, led by a suitable person (eg adult, Young Leader or Scout), using all the main muscle groups. For example: skipping, running on the spot, stretching both arms high above the head and then relaxing down, bending the knees and dropping the head, rolling the head slowly around, tensing and relaxing the shoulders

2.       Explain the most appropriate clothing to wear and how to be safe when taking part in athletic activities.

3.       Take part in one of these throwing activities:

·         Throw a tennis or cricket ball, both over arm and under arm, as far you can

·         Throw three bean bags into a bucket, increasing the distance each time

·         Throw a football-sized ball, using a chest push and overhead throw, as far as you can.

4.       Take part in two of the following running activities, trying your best:

·         Shuttle run 6 X 10m

·         50m skip with a rope

·         50m sprint

·         25m sack race

·         25m egg and spoon race

·         400m run.

5.       Take part in one of the following team activities:

·         4 x 100m relay

·         Team assault course

·         Assisted blindfold race

6.       6.    Take part in one of the following jumps, going as far or as high as you can:

·         Sargent jump

·         Standing jump

·         High jump

·         Long jump

Notes

  • This badge is awarded for participation and putting in your best effort.
  • For the high jump, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.
  • The badge could be gained by taking part in a sports day in the Pack or in the District which includes these activities

Flexibility

Every individual who undertakes an activity badge should face a similar degree of challenge and as a result some requirements may need to be adapted.

It is completely acceptable to change some of the requirements of the badges to allow individuals to access the badge (for example where there are special needs, cultural issues, or religious considerations to take into account) and the requirements outlined for activity badges do allow for some flexibility in order to obtain the badge.

If you would like help or advice when considering adapting the requirements of a badge please contact the Scout Association.

Pre-November 2011 requirements

To gain this badge, Cub Scouts must gain eight or more points by adding together the scores from the best four events from the table below:

 

Events

3 points

2 points

1 point

1

50m sprint

9 seconds

10 seconds

11 seconds

2

Throwing a cricket ball

25 metres

22 metres

18 metres

3

High jump

96cm

86cm

76cm

4

Long jump

3 metres

2.5 metres

2 metres

5

Sargent jump

35cm

30cm

25cm

6

Shuttle run 6 x 10 metres

18 seconds

19 seconds

20 seconds

7

50 metres skipping

12 seconds

13 seconds

14 seconds

8

1,000 metre run

5 minutes

6 minutes

10 minutes

Notes

For event three, special attention must be given to the nature of the jump, and the landing facilities required. Unless expert tuition and supervision is available, you must not attempt the Fosbury Flop.

For event five, the measurements refer to the height of the target when held at full arm's stretch by the participants.

For event six, the limits of the run are marked on the ground. Your hand or foot must touch on or past the mark at the end of the run.

Leaders are recommended to keep a record of the marks scored by cubs for the athlete badge as these scores need to be exceeded for the Athlete Plus.