Athlete Activities Cub Badge post 2002
Activity badges are worn on the left hand sleeve
and in the order in which they were earned
To earn This badge the Cub must complete the
following
1.
Take part in an appropriate warm-up
and warm-down routine, led by a suitable person (eg adult, Young Leader or
Scout), using all the main muscle groups. For example: skipping, running on the
spot, stretching both arms high above the head and then relaxing down, bending
the knees and dropping the head, rolling the head slowly around, tensing and
relaxing the shoulders
2.
Explain the most appropriate clothing
to wear and how to be safe when taking part in athletic activities.
3.
Take part in one of these throwing
activities:
·
Throw a tennis or cricket ball, both
over arm and under arm, as far you can
·
Throw three bean bags into a bucket,
increasing the distance each time
·
Throw a football-sized ball, using a
chest push and overhead throw, as far as you can.
4.
Take part in two of the following
running activities, trying your best:
·
Shuttle run 6 X 10m
·
50m skip with a rope
·
50m sprint
·
25m sack race
·
25m egg and spoon race
·
400m run.
5.
Take part in one of the following
team activities:
·
4 x 100m relay
·
Team assault course
·
Assisted blindfold race
6.
6. Take part in one
of the following jumps, going as far or as high as you can:
·
Sargent jump
·
Standing jump
·
High jump
·
Long jump
Notes
Flexibility
Every individual who undertakes an
activity badge should face a similar degree of challenge and as a result some
requirements may need to be adapted.
It is completely acceptable to change
some of the requirements of the badges to allow individuals to access the badge
(for example where there are special needs, cultural issues, or religious
considerations to take into account) and the requirements outlined for activity
badges do allow for some flexibility in order to obtain the badge.
If you would like help or advice when
considering adapting the requirements of a badge please contact the Scout
Association.
Pre-November
2011 requirements
To gain this badge, Cub Scouts must
gain eight or more points by adding together the scores from the best four
events from the table below:
|
|
Events |
3 points |
2 points |
1 point |
|
1 |
50m sprint |
9 seconds |
10 seconds |
11 seconds |
|
2 |
Throwing a cricket ball |
25 metres |
22 metres |
18 metres |
|
3 |
High jump |
96cm |
86cm |
76cm |
|
4 |
Long jump |
3 metres |
2.5 metres |
2 metres |
|
5 |
Sargent jump |
35cm |
30cm |
25cm |
|
6 |
Shuttle run 6 x 10 metres |
18 seconds |
19 seconds |
20 seconds |
|
7 |
50 metres skipping |
12 seconds |
13 seconds |
14 seconds |
|
8 |
1,000 metre run |
5 minutes |
6 minutes |
10 minutes |
Notes
For event three, special attention
must be given to the nature of the jump, and the landing facilities required.
Unless expert tuition and supervision is available, you must not attempt the
Fosbury Flop.
For event five, the measurements
refer to the height of the target when held at full arm's stretch by the
participants.
For event six, the limits of the run
are marked on the ground. Your hand or foot must touch on or past the mark at
the end of the run.
Leaders are recommended to keep a
record of the marks scored by cubs for the athlete badge as these scores need
to be exceeded for the Athlete Plus.